LAST BATTLE
It only gets worse.

Yep. This game actually tells you the whole freakin' story, start to finish, if you wait twelve seconds before you slam the start button. What makes even less sense is that they still try to advance the plot through little dialogue screens during play. This would be pretty cool, considering this game's age, but two things work against it...

1) You know the story already so these scenes don't make any difference...
2) Very rarely do these dialogue screens actually make sense. How nonsensical is the dialogue? I have the 'Iketeru Futari' song "Fall in You" playing on my computer as I type this. This song is in Japanese, and yet I understand this song far better than just about any given Last Battle dialogue scene.

So join me, if you will, to help me unlock the mystery... The mystery of...

JUST WHAT THE %$@#!! DOES ANY OF THE DIALOGUE IN LAST BATTLE MEAN?!
THAT'S GREAT! WHERE THE HELL IS SHE! Wonderful start. This would be from the very first stage. Now, let's disregard the fact that the hero's name is 'Aarzak' (I pronounce it R-Zack (sounds like a rapper), hard as it is to do so. We need to ask ourselves- "How DOES Max have the look of a hero?", "Haven't we already met Alyssa?" and most importantly "Who the hell came up with the name 'Aarzak'"?
It WOULD explain Aarzak's odd stance, as well as his constant grimace. You know, the truth be told, I think that whoever translated this should have just said to themselves "All right. None of us know how to translate this. We may as well just have a little fun with this..." One possible result is to your left. This took me about two minutes, three-quarters of that being used to get the font. (MS Sans Serif, size 7)
Then YOU go out and destroy five thousand clones! First, it's rather strange that Roberts is nowhere to be found. It's also strange that Gere seems to be dressed like a pro wrestler. If I were walking around in the middle of nowhere where everyone was inexplicably out to get me, the LAST thing I would do was scream "WHAT'S THE MATTER!" at a big pro wrestler-lookin' guy. Then again, if I could be slashed with swords, chopped by axes, stabbed with pikes and had knives thrown into my gut all in a minute-thirty and show no signs of damage, I'd probably feel a little more up to it. Still, the story defines Aarzak as the last hero, so I'd say Gere is pretty much screwed.
Probable next lines: They should be a short distance away from here! Where are they! It's worth knowing that 99% of the time, the dialogue scenes in this game start as follows. First, the one who is not Aarzak speaks. Second, Aarzak speaks. This fits that case. It doesn't make THAT much difference, because the statements rarely make sense one way or the other. This is one of maybe four times during the whole game where if the scenes play out exactly as stated, it makes some sense. However, two flaws exist. One, the enemy has been moving since I popped start eight minutes ago, and two, the time has come for WHAT?!
YEAH! That's tellin' 'em, Aarzak! This pretty much proves my argument that Gere ain't gonna be a hero. I mean c'mon, Aarzak states he's the only one who can save the world. That said, he better hope he pulls it off. I think we better find Max and let 'im know I've met Alyssa. As an aside, I like the way Alyssa pretty much orders Aarzak to save the world. It adds a little touch of reverse misogyny I've NEVER seen in a video game before. It takes a little of the sting off the fact that ONCE AGAIN, the girl gets kidnapped eventually. And it IS kinda funny to know that even if the male hero can knock enemies halfway across the world with one punch, he can still be totally whipped.
Somebody call a plastic surgeon! This man has two heads! And this one is ass-ugly! This signals the one time in the entire game (to the best of my knowledge) where Aarzak's dialogue appears on the RIGHT of the screen. Stupid worthless point. Here, we see 'Zee-Bee' (who comes UP with these names!?) imprisoned with some other guy in a box. I assume that since only one head appears in the guy's dialogue box that Zee-Bee is just the one guy in there. This brings up three points. "Who's the other guy?" "Is this a satire of the correctional system in our country today?" and "HEY! AARZAK ISN'T SHOUTING HIS LINES!"
Uh... Syd, you may wanna check that life bar... This is one of the 'situationally-nonsensical' scenes. You see, Syd was just defeated one second ago, thus ALREADY meeting the end he speaks of, plus it is generally a dumb idea to ask questions of a guy who is going to die in no more than three seconds. Even if Aarzak DOES has the fluency level of cement, this does NOT excuse the fact.

More to come eventually!



At last, the time has come to return to the main page!