||Someone obviously spent some time on the backgrounds, it's nice how every enemy is stage-exclusive, and the boss designs are really cool. Tradeoff- about half of the normal bad guys suck, and Jay's a pretty forgettable main character when he doesn't look like Mr. Endo.
||Awesome, awesome music. Best on the NES.
||It's a fun game, and it's nice that you have a life bar that lasts for a good while. Of course, as said, frustrating parts exist, in the forms of some REALLY cheap foes and foe placement, and anything involving pits or the final stage (minus the last boss).
|Life power-ups in the whole game: 1
||I know power-ups in this game pop up randomly from beaten enemies. However, for every 10 ammo power-ups I'd find in any given level (which I never need; I don't use special weapons unless I need to kill a midboss fast or kill a boss faster), I'd generally be lucky to find ONE life power-up in the entire game.
|Best dance for this game: The 'Time Warp'
||Let's face it, I used enough save-states to send Jay back in time a total of 640 seconds, when all the time used between save-states and load-states was added up. To be more clear, it's like this. I save-state and get hit a second later. Load state. Total time, 1 second. Go forward, get hit the same way, total time, 2 seconds, and so on.
|Swear words muttered: Dunno
||Is there a number that GOES this high?